Play free Card tactics iPhone

A two-player async tactics game Kings fall. Make sure it's theirs.

Ranged attacks are announced a turn early, so winning comes down to what you do about it. Nine by five tiles, a hand of cards, and days to plan each move.

First wave is capped

Claim a founder's seat

One email to confirm, one when your wave opens. No spam, no sharing.
How we handle your address.

A Vanguard Controller piece
An Ironclad Ravager piece

Live match · beta build

Founders' wave

Founders get what nobody after them can.

  • A founder's portrait

    Profile art in the game that only beta players ever receive.

  • Your name, first

    Claim your player name before the game opens to everyone.

  • The first opponents

    A seat in the Discord where the first matches get made.

How it plays

Turn-based tactics, built to be played async.

Chess-sized decisions that fit a quiet minute, with the whole board readable at a glance.

Telegraphed shots

Ranged attacks land a turn late.

A ranger marks a tile now and hits it at the start of its next turn. Whoever stands there takes it — including your own pieces. Dodge, brace, step an ally in the way, or bait a shot onto its own side. Shove the ranger and the shot is cancelled.

Action points

Every action costs one. Repeats cost more.

Move, attack, deploy, heal, push, brace, guard — one point each. The same piece acting twice pays two, then three. Opening turns ramp up in order: that's the whole handicap for moving first.

Async · 48-hour clock

Play when you have a minute.

Take your turn, hand it over, get a notification when it comes back. Run out the 48-hour clock and it's a loss, so no game is left hanging. Undo freely until you tap End Turn.

Two match types

All kings fall. Choose how the match is decided.

Bring down the enemy Leader and you win on the spot. Let your king fall and you lose.

Control

Hold the center line.

End your turn holding more middle-row tiles than your opponent to score a point. Seven wins. It's judged after the second player's turn, so there's always an answer.

Annihilation

Leader kill only.

No points to race for, so the fight comes to you. If neither king has fallen by round 40, control score decides, then total damage dealt.

or

Two rosters

Pick a deck. Your opponent picks theirs blind.

Five pieces each, plus attack and shield cards that stack onto a piece and fall with it. Mirrored roles, opposite opinions.

Armor and patience.

Harder hitting, less to spare.

Coming soon.

  • Vanguard Leader portrait

    Leader

    Your king. Starts on the board.

  • Vanguard Bruiser portrait

    Bruiser

    The front line. Hits hard and instantly.

  • Vanguard Ranger portrait

    Ranger

    Telegraphs a shot onto any tile in range.

  • Vanguard Support portrait

    Support

    Heals an ally nearby. Never itself.

  • Vanguard Controller portrait

    Controller

    Pushes a piece one tile. Pushes cancel telegraphs.

  • Ironclad Warchief portrait, concept art

    Warchief

    A king that wants to fight. Less to spare.

  • Ironclad Ravager portrait

    Ravager

    Hits harder than the Bruiser and folds faster.

  • Ironclad Sniper portrait

    Sniper

    A lethal shot along its own row, forward only.

  • Ironclad Mender portrait

    Mender

    Sturdier healer, a little less warded.

  • Ironclad Trickster portrait

    Trickster

    The push, with a different grin.

  • ???

    Classified. Founders hear first.

  • ???

    Classified. Founders hear first.

  • ???

    Classified. Founders hear first.

  • ???

    Classified. Founders hear first.

  • ???

    Classified. Founders hear first.

* Concept art, not final.

Want in before launch?

Waves go out through TestFlight in signup order. Founders get the portrait, the name, and the first opponents.

An Ironclad Trickster piece
A Vanguard Controller piece